Wedge Racer|
by youresam|
  v1.0     |
___________|

[Overview]

Wedge Racer is a racing game. You drive a small wedge-shaped ship around
tracks against either the computer, or with someone over WiFi.
The objective is simple: To win.

[Single Player]
When you enter single player mode, you must choose a ship to race with, 
and a track to race on. On ship selection, press X to confirm, triangle
to cancel, left/right to switch, and analog stick to rotate. Track
selection is the same, except you cannot rotate the tracks.
While in the game, use X to accelerate, square to brake, analog/DPAD to
steer, and START to pause. The computers ship is black with a random 
color stripe.

[NetPlay]
Netplay lets you play Wedge Racer against someone over the internet. To
play in netplay mode, you must have a working network connection.
Simply choose your ship, choose your connection (if you have only 1, it
automatically uses it), and wait for someone to join you.
While in-game, if you are recieving data from the other player, you will
see the text "RECV" in green on the bottom-right of the screen.
To change your name, edit Options.txt with your name. If you ever need to
change the IP Address that netlib connects with, simply edit it here.(You
shouldnt need to)
NOTE TO CHEATERS: As seen in SBA, cheating was a HUGE problem. I have
colpiled the online file so you cannot cheat.

[Options]
[Music]
Change the music playing. Note that sometimes it might crash loading.

[View Ships]
View all the ships you have!

[TrackCreator]
TrackCreator is designed to...well create tracks! Its interface isnt
simple or complicated, it is just a bit tricky to learn.
Heres how it works. You move around with the analog/DPAD.
You are drawing lines, so X places the point, and press X again to
finish the line. If you are in the process of drawing a line, press 
triangle to cancel. (You cannot undo)
Press select to bring up what you are drawing:
TRACK: The walls of the track. It faces the red direction
FINSH: The finish line, faces up
CHKPT: Checkpoint, put these so that people dont just go back and 
	forth over the finish line to cheat (they are invisible)
COMP.: Computer path.
START: THe car starting point.
VARS (to the right), set the laps and the computer speed
SAVE, saves the track in the next avaiable filename


[Creating Ships/Tracks]
[Ships]
I have included template.png for you to make your own ships. The white
area doesnt matter
Place ships in "wedgeracer/Applications/Wedge Racer/SHIPS/"

[Tracks]
After you make a track with trackcreator, now what? First, rename it to
what you want the track called (IE "SuperTrack.trk"). Now, lets say you
wanted a preview image, thats easy too. If your filename is 
"SuperTrack.trk", the preview image would be "SuperTrack_preview.png"
Place tracks in "wedgeracer/Applications/Wedge Racer/TRACKS/"
They may be .trk or .lua. (Either can open in notepad)


[Developers]
This game runs on the "Wedge Engine", a 3D collision engine. I also
created a small script that adds the collision and the 3D wall image.
The collision engine is in collision.lua, and the wall/collision 
generation script is in wall.lua.

[Bugs]
Music sometimes crashes, and sometimes gets messed up sounding
Diagonal collision isnt perfect..

[About]
This program was created by youresam (Sam) for the PSPUpdates/Lik-Sang
2006 homebrew competition (pspupdates.qj.net, lik-sang.com).
The graphics are done by Campbell_FF, Xodiac21, and MJFMurray (psp333),
and I would like to give a big thanks to them. Without you guys, this
game wouldnt be as good as it is now. :) Also I would like to thank 
xigency for some 3D help. Thanks!